Breakthrough
Victory: At the end of the game, each player gains 1 victory token for each of their unit leaders within an enemy deployment zone.
Breakthrough is unique in that the maximum number of victory tokens for each player will depend on their army composition. In general this objective favors a larger number of units with some measure of mobility. If you have fewer units than your opponent or your army is geared toward hunkering down rather than maneuvering than you may want to eliminate this possibility early on.
While speed is not necessarily of great importance, depending on the deployment zones you may need to traverse much of the map in order to score. You'll want do this with minimal losses, and without getting bogged down by difficult terrain or enemies looking to suppress you or tie you up in melee.
If you find yourself pushed into playing this objective when the numbers favor your opponent, don't panic. Remember, they can't score points if they're dead. If you can bring all or most of your army to bear against a smaller portion of theirs, then you can use this local superiority to destroy some units and eliminate the numbers advantage.
In the face of superior mobility, pushing for a deployment like Long March can leave your opponent with less room to maneuver on the flanks. This in turn will make it easier to hunt, block, and kill their units. You don't even necessarily need to destroy the enemy army if you can reliably dish out enough suppression tokens to hamper enemy troopers' movement or even rout them from the field. The Hostile Environment condition can also be helpful in accomplishing this.
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With Long March, there is much less room for the Red player to try sneaking her units around the Blue army. |
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Fantastic! I am really enjoying the discussion and look at tactics in this blog. Thank you!
ReplyDeleteGlad to hear it, and thanks for the feedback!
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